The fix is now official and will be in 4.22, and will soon be visible on GitHub.
Yassss, thank you!
Luoshang is the master of the lightmaps
Fix is visible on GitHub now: (needs Epic/GitHub account linkage otherwise 404)
https://github.com/EpicGames/UnrealEngine/commit/a8949273f427ec6d9dde579e01b62f8743dd7a69
I have tried the mentioned fix and rebuilt the ue4 editor and tried it again. But all I get is this black results. Any ideas? Is this normal? I am guessing that this may be normal … but if it is , then visualizing volumetric lightmap is pretty useless? other than checking out the density… ?
You will usually see the bounced light only around the probes that are near the landscape surface. Also make sure your lights are static so the bake actually happens