Lightmass volumetric lightmaps do not work with Landscape UVs

The fix is now official and will be in 4.22, and will soon be visible on GitHub.

Yassss, thank you! :slight_smile:

Luoshang is the master of the lightmaps

Fix is visible on GitHub now: (needs Epic/GitHub account linkage otherwise 404)
https://github.com/EpicGames/UnrealEngine/commit/a8949273f427ec6d9dde579e01b62f8743dd7a69

I have tried the mentioned fix and rebuilt the ue4 editor and tried it again. But all I get is this black results. Any ideas? Is this normal? I am guessing that this may be normal … but if it is , then visualizing volumetric lightmap is pretty useless? other than checking out the density… ?

You will usually see the bounced light only around the probes that are near the landscape surface. Also make sure your lights are static so the bake actually happens :slight_smile: