How to Fix Someting like this , LightMap Res 512
Setting:

ini:
NumHemisphereSamples=64
NumIrradianceCalculationPhotons=4098
IndirectPhotonDensity=6000
IndirectIrradiancePhotonDensity=3000
How to Fix Someting like this , LightMap Res 512
ini:
NumHemisphereSamples=64
NumIrradianceCalculationPhotons=4098
IndirectPhotonDensity=6000
IndirectIrradiancePhotonDensity=3000
Hi, maybe this can help you…
If the wall on top and bottom of the ledge is the same geometry, it’s a light leak I think. You should’ve separated those meshes to prevent that.
Already separated,they are 3 Objects