Lightmass: multi-bounced sky lighting

On the screenshot posted above, it was build with smoothness on 0,6 and build quality on Production. If I am correct the both problems were completely resolved with SLLS on 0,1… But it takes quite a while to bake even this simple scene. But you’re right, starting with 4.19.p5 it is getting way much better in term of lightmapping control!