I did some tests:
1) UE4 17.2 with multibounce tweaked UnrealLigthmass.exe
Quality=MEDIUM / SLLS=0.2 / NILB=13 / NSLB=n/a / ILS=0.75
Time=–/–
2) UE4 18.1 Prev 1 - stock lightmass
Quality=MEDIUM / SLLS=0.2 / NILB=13 / NSLB=1 / ILS=0.75
Time=1000sec (36 CPU threads)
3) UE4 18.1 Prev 1 - stock lightmass
Quality=MEDIUM / SLLS=0.2 / NILB=13 / NSLB=13 / ILS=0.75
Time=1013sec (36 CPU threads)
I have to say that 18.1P1 with NILB & NSLB>10 gives very nice results
info:
SLLS - Static Lighting Level Scale
NILB - Num Indirect Lighting Bounces
NSLB - Num Sky Lighting Bounces
ILS - Indirect Lighting Smoothness