Lightmass generates seam

Hi there and thanks for taking the time with my problem.

Yep, the pillar has only the one seam along its length and according to the checkeboard pattern it should line up nicely. As for the proportions, I wanted to keep the texel density exactly the same throughout the whole map - as I understand it, proportional TD is key when making game assets?

As for the vertex count, I tried to keep it safe to keep as much silhoutte from my high poly sculpt so that I wouldn´t get issues when baking normals later down the line - does that make sense? I am still new to this, so I guess this comes with experience.

The two screenshots you asked for are attached.alt text