That’s a bummer. If you are following the tutorials step by step the way it works for others, then I’m very confused if theirs lacks the holes. Yes it definitely was an issue for me but then again I didn’t test trying anything else that Tim mentioned and simply due to time, bypassed it and went straight to enabling Distance Field Generation and Distance Field Raytraced Soft Shadows. It adds to the perf but I’m liking the results so far with outdoor environments.
Black Dots From Hell LMAO, that’s exactly something I’d say lol. Yea that’s what I felt after attempting to address resolution changes to no avail. If you think about it, if it’s due to the low resolution of the Lightmass texture and if the landmass is big, I would think there still think there should be some level of interpolation going on keeping the value above 0 when stretching it across the terrain.
I can also clearly see there are no steep inclines in your image on the areas with black holes so that’s out the window. I can actually see some almost flat areas on some of those holes.
I didn’t get a lot of time to use the tool but I will be going deep very soon after getting a new company here in LA off the ground. And at that point, I’m going for World Machine to generate the tiles that I’ll use in the later production builds.
When you import I would assume you still specify the following: # of Quads, Sections Per Component, Number Of Components, and Overall Resolution. If so, what are those initial settings you are using and also what’s the overall transform scale you have set at the moment?
But then again, sounds like you followed Epics recommendations so I’m at a loss on this one until I get more time to test it out. I’ll keep an eye out on this thread to see if you find the root cause of the problem.