I tried to remove all levels and just use (‘load level instance’), but the result is the same, everything is fine with the server, but VR (Android) crashes, even in a scene where there is just a baked cube.
The problem was that on the main map, to which the other maps were connected, there were (Sphere reflection capture), as soon as I removed them and moved them inside each submap separately, the crashes stopped.
I also reduced the resolution of the baked map (Compress lightmass = 1024)
Set all textures to maximum resolution at 512
Reduced the resolution of baked reflections to 128
Also try to delete, into main map a file for the baked lightmass.
In general, I think that such errors are almost always related to the main map.