Lol hi guys this is the millionth time i have posted about lightmaps and it is giving me major headaches . i simply have a wall with a very simple topology . Unreal reports i have a 1.5 overlap of uvs … I have unwrapped the mesh and also made lightmap uvs . …How do i make sure that unreal is using the lightmap uvs … not the basic uvs
ie channel 1 not 0
Im realy beginning to think about giving up on unreal guys because if i cant solve this simple issue it feels very disheartening going forward Any help is massively appreciated guys thank you