Appreciate the response, but there is a lot wrong with your advice.
you’ve changed unnecessary settings under lightmass
I disagree. There are many reasons why you would want to adjust your lightmass settings and making these changes is normal in a production environment. Regardless, the screenshot above is with default lightmap settings.
Lightmass compression should be turned off!
This is not advisable. Uncompressing lightmaps can add significant memory costs. For platforms like the Switch where memory is very limited, you absolutely need to have compress lightmaps turned on.
64 res lightmap… It’s in pixels!! So it’s going to be low resolution and inaccurate!!
This is an inaccurate statement. Just because your resolution on an asset is set to 64 doesn’t mean it’s going to be inaccurate. There are a lot more factors that go into determining accurate lightmap resolutions and setting this value too high can add unnecessary bloat to your overall lightmap count and memory footprint.
Again, appreciate your response, but the advice is inaccurate and misleading.