I just wish i could throw a single mesh there. This is very easy to create polygroups and separated UV sets, but it’s very time consuming to split it all apart and set every single piece (UCX sets and all the settings in UE4 for every single mesh part).
Looks like I have to go with images, just look carefully and just think how much work it requires from my perspective. It’s like literally importing one model four times, just because i cannot split lightmaps: