Hmmm, I was almost sure it did split lightmaps per material. Maybe I was wrong. Still Unity handles automatic UVs a lot better, and has proper objects hierarchy system which makes importing millions times easier. When it comes to baking, Unity 2018 is on a whole new level now. Love the progressive rendering!
By the way, speaking of lighting, on the side note, I didn’t try yet new area lights in UE4.20. I’ve been waiting for sooooo long for that Definitely have to check it out!