Having a bit of trouble getting this model I made in Maya to look normal in UE4.
I’m not even sure if this is a lightmap issue to be honest. I always struggle with lightmaps so that’s my go to problem but I’ve never had things look this bad in editor coming out of Maya. Usually even meshes with bad lightmaps look ok until the lighting is built - no so with this one. The marks in the mesh seem to correspond to the triangulation that happens coming out of Maya.