Lightmap with lack of details

Hello everyone!
I’m trying to transfer one project from UDK to UE4 (then to UE5 probably), and I’m trying to replicate the lighting as in the original. The problem I have is that in UE4 the lighting is poor in detail, as if it doesn’t cast shadows, but only illuminates the scene strongly. I have converted geometry and lighting units (e.g. Brightness), I also played around with increasing the resolution of the lightmap on faces, but it doesn’t help. Lights are static and scene baked. AO is disabled in both. I’ll just add that most of the enviro is csg geometry with fbx meshes seeded here and there. Anyone have any advice?

In the picuture: upper screenshot is source (UDK), bottom screenshot shows actually appearancein UE4.

OMG. Case closed ;] My bad. I must fix convertion code because it’s not marking lights as shadw casters.

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