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Lightmap UV workflow?

Hello UE community,

I just wanted to ask, is there a chance, that Unreal Engine 4 will have a better workflow and an algorithm of lightmap generation? It is quite hard to make double work for UV’s of your model, and then make another UV stuff for Lightmap coordinates with all those things like overlapping and many many other “tasty” things. Generating unique UV’s for solid architecture is a real pain. Maybe you may point me to the better workflow of better lightmaps for archviz, it is really hard to do double work for UV’s.

With all respect
Wozner

The normal way is to do it like that: http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-02-uv-techniques-and-how-to-create-second-uv-channel-in-maya.php :slight_smile: But this thread has some good news: https://forums.unrealengine.com/showthread.php?32574-How-we-plan-to-make-lightmaps-awesome-in-UE4&highlight=lightmap