Lightmap seam along inner edge

Hm I don’t know anything about sub objects, 'cause I’m using Maya for modeling. Although I did make sure to run a mesh cleanup and merge all the vertices just to see that the mesh is clean though.

Now I’ve tried not grid-snapping the edges that are supposed to be soft. Still the same old light bleed, i.e. me running out of ideas and google articles to read :frowning: