I’m having a problem having high quality shadows forming off of a mesh. I modeled this plant with proper unwrapping, textures, and a uv lightmap. I used blender to model my object but for some reason if the lightmap resolution for the object is less than 512 the shadows are blocky. I don’t want to have the lightmap resolution for that object so high because then building lighting takes forever. How can I fix it so shadows are detailed without having such a high resolution to make building so long?
Shadow Image: Screenshot - e10becf11bfc496edcbb9eb5406ba114 - Gyazo
Texture Image: Screenshot - 9f43b15d5e735ad3fdd7150631b9e4ef - Gyazo
UV Channel 1: Screenshot - 72cc909041fbcabc034d1f356b5bcd6b - Gyazo
UV Channel 2: Screenshot - 2709ad14f5168d32d5a14aa3dfe8c6de - Gyazo
Mesh Editor: Screenshot - 3b1711ca9e9d40664956ed75adc08e2e - Gyazo