Hi everyone,
(Sorry for the horrific typos I typed this pre coffee
I am just wondering how to get the best out of how light falls over and reflects back from a character in your game / pawn.
I know with lightmap resolutions you get better results on static meshes but how does it actually work on moving characters?
I know light is not baked onto moving characters so how does it work then?
I ask because I notice in my block game with a character “roughly” built I get lighting errors where it gets light where it shouldn’t.
I added a normal map to the material of the mesh and it made a huge difference but is not 100% right yet.
Just wondering if there are settings somewhere where I can optimize this.
Or are there “golden rules” when it comes to lighting res on characters / pawns?
Thank you for your kind answers.