We’re having problem when we try to build lightmap for statics that have overlapping UVs. In Unity, lightmap are generated on import but this seems like not an option for Unreal. So is there anyway to fix this problem without re-import with extra uv maps?
And if we indeed have to go generate our own UV for lightmap, how do we import it in correctly for Unreal?
Spent a good amount of time trying to do what you suggested. We just couldn’t find this “generate unique uvs - select the 2nd channel and click onto generate” any where in the mesh window though. Can you help point us to where it is?
Really appreciate this in advance…
Never mide, we found it: Static Mesh Editor > Window > Generate Unique UVs