Hi everyone. This is my first post. Since i started to understand Unreal and how to export/import from 3DS max, I have finally been able to overcome many obstacles, except for one. Do not understand why the lightsmaps created as prewview quality looks much better than the production quality.
I made a desing based on a single geo ( a house ), then clear the smoothing groups, then unwarp it, then export it, the geo looks perfect, collision as well, ligthmaps settings on UNREAL are very high, also the size of the ligtmap. A lot of indirect ilumination on light sources but at the end i have this.
Is there any one who can explain me what could be the reasson?.
In the past i made some nice projects using Quest3D, so im not a begginer on this matter. But this thing im asking abouot, is driving me crazy.