Not sure if you already managed it to the extent you wanted to,but… the texture UV map and the lightmap UV map are entirely separate, and the way how you unwrap them “properly” is a bit different. Especially for floors I don’t think there’s much of an issue. Look at the documentation:
Getting lighting to work is something that is recommended to be done properly early into the project. I don’t really know what issues you might have with lighting, but going through the relevant documentation should help with the process. A lot of beginners also have some issues with exposure / eye adaptation settings, I recommend getting familiar with those as well.
Most of the processes in UE4 take a while to get started with but once you are used to them, the tools allow you to be more productive and have more control over the process. I reckon it’s more done with specialists in mind but that hasn’t been an insurmountable obstacle for me so far.