Lightmap/2nd UV Channel issue (Probable Fix)

Okay, this is extremely frustrating!
Today I checked my UE4 project again, and the model is still having this problem :frowning: http://puu.sh/8qVGH.jpg
Even when I increase the lightmap resolution to 520 (Which I don’t want to do, there must be a better fix) the texture/normal map is still f’d up. http://puu.sh/8qVNB.jpg , you can see that the black checkers are gone, but there’s still that… :confused:
What am I doing wrong here? Somebody please help!