Hey guys, so I’m having an issue with the models I import into UE4.
I figured that the problem I’m facing is with lighting (Which I made sure of, because I turned unlit mode on and the textures appeared perfectly, but obviously there was no normal map to be seen because of the lack of light). http://puu.sh/8q3OV.jpg
So I searched here and there and actually added the secondary UV-channel, but I’m not sure if I did it correctly. I had my UV’s made in zbrush, then imported my model into 3dsmax, then I added the Unwrap UVW modifier, added a channel, saved my original UV map, loaded it into the 2nd uv channel, selected inverted polygons then packed UV’s, and this was my result.
From this : http://puu.sh/8q4iw.png to this http://puu.sh/8q4kl.png
I’ll show you a comparison of what the model is supposed to look like, and how it looks like in UE4.
in Zbrush : http://puu.sh/8q3En.jpg -------- When imported into UE4 (This was after I imported it without a secondary UV channel, which in that case had black boxes all around) : http://puu.sh/8q3FP.jpg and http://puu.sh/8q3Iv.jpg (Other than the obvious shadows on the model itself, there’s a weird shade that changes the color of the texture, I’m really not sure how to explain it, but you can notice it if you compare the original model with the one imported to UE4)
I tried multiple things, I tried importing with calculate normals/import normals, I played with Light-map resolution settings, I tried to export from 3dsmax in different settings, both 2013 and 2014 for Binary/ASCII. I’m really not sure what am I doing wrong here , is my UV-Map *****? Cause I’m a total beginner at this.
I searched all over youtube/google and this forum, but I still cannot find something that will help me out and/or is easy to follow, please if you want to help me out give me steps, don’t expect me to know what you’re talking about because I’m really still a beginner and it would mean the world to me if you could take your time to explain all the steps needed to be taken to make sure I have a good looking model that will actually appear in UE4 correctly.