I hope they fix the 3DSM to UE4 issue. Maya/Blender files converted to .fbx work flawless…3D Studio Max files…any format with out having to mess with the UV Maps so much is rather irritating since I like the modeling tools of 3DSM and animation is easier for me via 3DSM. Maya just seems to lack the same tools I am use to though I honestly miss LightWave 3D the most was the first “Full Fledged” modeling/animation set I used and fell in love with.