Hello guys. I have posted it on another thread but I think most people didn’t see.
Here is a link about my lighting workflow since I started work on UE4, (more than one year ago)
Hope this can be helpful for anyone.
Rafael
Hello guys. I have posted it on another thread but I think most people didn’t see.
Here is a link about my lighting workflow since I started work on UE4, (more than one year ago)
Hope this can be helpful for anyone.
Rafael
Thank you Rafael!
I like your approach, keep it simple! Efficient!
My favorite passage : ‘‘If any of your indoors is too dark, we simply use the method from real life … Open your windows, doors and turn on the lights.’’
Thanks a lot for putting this article together, it has helped me a lot on my current project! 
Awesome. Thank you and I can’t wait to see it added onto. Pin this.
Thank you so much!
Sticky thread now! This is way too important for whoever wants to create content ![]()
Thanks again Rafareis!
Thank you very much Rafael!!!
thanks so much raf! I strongly recommended to everyone reading this to go over koola and raghu’s threads that basically started this whole thing - you’ll learn more from them than anything and this guide by raf is the epic summary of all it
Thank you very much for being awesome.
When I saw your UE4Arch videos I was mindblown, and immediately thought I should jump on this real-time bandwagon. I’ll happily buy some of your apartment scenes to study them once I have my finances sorted out. I feel humbled to even contact you on the same forum.
Thanks for this- an awesome resource!
Sweet ! thanks for sharing! 
Great piece of knowledge! Thanks Rafareis!
The best thing i have ever read about Unreal Engine. Thank you so much for creating new perspectives.
Thank you very much for this Rafareis !
I have a quick question.
In the beginning of your workflow you mention starting values for the following parameters in editor :
Static Lighting Level Scale = 1.0
Num Indirect Lighting Bounces = 20
Indirect Lighting Quality = 10
Indirect Lighting Smoothness = 1.1
After that, only one of these editor parameters is mentionned & modified, its “Static Lighting Level Scale”, along with modifications in the ini file.
Does you keep the other parameters of the editor (num indirect bounces = 20 /indirect quality = 10 / indirect smoothness = 1.1 ) with the same initial values in your workflow ?
edit : added precision
nice workflow!!! thanks
Thanks for putting this all together !
Awesome! Great guide, and thank you for putting it together!
Thank you very much, it is very useful!
thank you so much. I purchased 2 of your projects for my self-study too.