I m studying the lighting in Unreal Engine, and I’ve an issue.
To learn, I downloaded the Koola’s scene : Lightroom_Day, available on a marketplace.
I tried to have the same lighting :
- I used Koola’s meshes
- I tried to copy/paste the light, the fog,exponential fog, everything !!!
- I checked 50 time the world settings, etc…
At the end of this experience, I’ve 2 issues :
1/ first image in attached file - Lightmap
You can see, my shadow on the floor is in too low resolution. However, it’s exactly the SAME meshes, with same lightmass settings ( lightmap : 32 ). Why it’s clean on Koola’s scene, and blured on my scene ?
2/ second image - the lighting
I don’t know how Koola does to have this nice global illumination. I’ve the same settings ( i tried to copy paste the post process too… ), but it’s clearly different. Koola’s lighting is more natural, and beautiful.
The only real difference actualy is the Unreal version ( Koola’s scene was in 4.9 or 4.10 and I’m in 4.12 )
Maybe the lightmass.ini too, but I don’t know if it’s really the solution…
Do you have an idea ?