Lighting Studies in Unreal Engine 5

Did some lighting studies in Unreal Engine 5. Started with curating assets from Megascan and built some in Blender.

For lighting, used a combination of HDRI and rectangle lights to get specific highlights and direct the shadows a bit. Also, a plane with black material on it to block artificial-looking specs.

Rendered at 200 samples at 4k and graded in Lightroom.

Thanks for checking out.



5 Likes

What is your workflow - tools and process?

Edited the post.

My word, these creations are absolutely amazing! Each of these renders looks so authentic it’s difficult to believe they’re not true-to-life images. :star_struck:

Thanks Zezkaii for your kind words.

1 Like