Creating an Immersive Medieval Horror Experience – First Look at Devil of Plague
Mesaj:
Hey Unreal Devs!
We’re excited to share the first in-game screenshots from Devil of Plague, a co-op psychological horror survival game set in a plague-ridden medieval world.
Our goal was to create an authentic medieval horror experience, where darkness isn’t just an aesthetic choice, but a core gameplay mechanic. Players must navigate through eerie environments, use light strategically, and uncover ancient secrets while trying to survive an impending doom.
What we focused on:
A dynamic lighting system that makes every step uncertain. Torches and lanterns are your only allies, but their flickering glow won’t always be enough.
Highly detailed medieval ruins and forgotten temples filled with environmental storytelling elements.
AI-driven fear mechanics, where enemies react to your movements, sound, and even your use of light.
We wanted to push Unreal Engine to create a deeply immersive horror experience, where shadows, sounds, and isolation all contribute to the tension.
Screenshots Below!
We’d love to get feedback from the community! What are some of your favorite horror games that use light and darkness effectively?
Wishlist on Steam: (Devil of the Plague on Steam)
Join our Discord for more development updates: (Devil of the Plague)