Lighting Settings for Destructible Meshes

Because there are no lighting settings for destructible meshes, destructible meshes look darker or brigther than their non-destructible versions and stand out from environment. Please fix this asap I can’t release my game because of that

You can’t make a dynamic (destructible) mesh match lighting of static objects, the only way to avoid the issue is to make the lighting dynamic so they both use the same lighting.

Thanks a lot for the anwer, it works! Yes!

But now my scene became very dark, it’s not normal!

Isn’t it common to use a baked static mesh to cover the hole, and when the destructible mesh gets hit, the static mesh gets hidden.