Because there are no lighting settings for destructible meshes, destructible meshes look darker or brigther than their non-destructible versions and stand out from environment. Please fix this asap I can’t release my game because of that
You can’t make a dynamic (destructible) mesh match lighting of static objects, the only way to avoid the issue is to make the lighting dynamic so they both use the same lighting.
Thanks a lot for the anwer, it works! Yes!
But now my scene became very dark, it’s not normal!
Isn’t it common to use a baked static mesh to cover the hole, and when the destructible mesh gets hit, the static mesh gets hidden.