Does anyone know why my windows have these reflections coming out and how to fix?
my desired look would be a shadow on the ground like in the second screenshot.
Im wondering is the problem caused by my glass or diectional light? im also using a rect light behind the window
Looks like a lensflare to me. You can deactivate it by using a postprocess volume. In settings set lensflare intensity to zero. You also have to activate unbound in the Post Process volume to make it globally work
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