Lighting Problem

Hello my friends.

I am new to UE4 but I have a question.

It would be cool if you guys could help me.

I have already googled but never found the right solution

You can see the difference on the photos very well.

I work with the lighter one all the time, even when I bake nothing else happens.

The environment is only shown in the right light when I click on “save current as” and save it somewhere.

Why? What am I doing wrong?

Nobody can work like this if I can’t see the result in between without saving back and forth.

thanks for the help!

Here are the Pictures:


](Highres-Screenshot00004 — ImgBB)

https://i.ibb.co/Cm1khKc/Highres-Screenshot00005.png

So, the darker one is the correct lighting, and it exclusively displays correctly after saving. That’s bizarre, and I’ve never heard of it before in the forums or AnswerHub, and I’ve read lots of posts. It sounds as though in the code somewhere, it renders the lighting upon saving…though it should be doing it during the change. Is the scene completely static lighting? or are there stationary and/or movable lights? Is there RT?

The lighter one could be the auto exposure settings. There’s also atmospheric fog and exponential height fog settings that can do it too, such as strong scattering and high density values. The other possible cause, which it could be in combination with the other(s) I referenced, is certain AO settings are incorrect to produce what’s in the second photo.

The Problem is, I am just using Directional light and the sky in this scene.

There are no other Settings. And I put auto exposure off to test. No change at all.

It is a fresh scene with this 2 meshes.

These are all Static lighting meshes and Decals. No RT