Lighting problem

Hello,

to build my game I’ve started with the default sidescroller blueprint. It has a nice blue sky, sun etc. The lighting is already there, however the lighting makes everything in game a bit dark. I’m sure this seems realistic etc, but I don’t use lighting in my 2D sprite game. And I’d like to make everything brighter (not as bright as “unlit” though!)

I dont know what you exactly mean, but either disable “eye adpation” (go to auto exposure and change the min to 10 and to whatever you like -> with you can controle the brightness) or add a skylight into your level + disable “cast shadow” in the skylight :slight_smile:

Okay I’ll show you what I mean. I never did anything with lighting in the game. This is how it was per default in a preset 2D side scroller (the lighting I mean):

This is how it is unlit:

Now I want to change the whole level lighting to be a bit brighting cause my sprites are to dark by default because of the lighting (especially compared to my HUD). But not delete lighting altogether cause that’s too bright.

Btw what you told me, no idea where to look sorry.

Anyone have an idea?

It could be the vignette post process effect. Select your Global PostProcess actor, or create one (make a Post Process Volume actor and check on “Unbound” option) then check on Vignette, and set its intensity to 0.

You’re my hero. Amazing thanks. It’s actually “under” the level, so I couldn’t find it. But that did the tric!