Lighting on Mobile issues (4.10)

Sorry about the shader recompilation. It’s not something I do often so I tend to forget about it, and on our machines here it doesn’t usually take more than 5 minutes or so to recompile all the shaders.

If you’re game is Procedurally generated static and stationary lights will not work for your intended purposes. Static/Stationary Lights require that lighting be built.

Dynamic Point lights are now supported up to 4 but no shadow support yet. Spot lights are not yet supported dynamically.

I’ve not seen the same results on my end using the NV tablet or the Samsung Galaxy 3 (my personal phone) that I have to directly test on. Even on my low-end phone I can see all the lights working as intended. On the NV Tablet everything is checking out as well with no difference other than slightly better visual quality.

Here is my sample Project. Just load the MobileLightTest.umap to see. You can package this for your device as a test for comparison.

I’ve setup multiple lights and mobilities that all the lights.

  • Dynamic Point Light
  • Static Point Light
  • Dynamic Spot Light
  • Static Point Light
  • Dynamic Directional Light

This should give us a baseline with something that works on my end, vs your test devices.