Lighting on Mobile issues (4.10)

OMG… when I changed that setting it started compiling over 6000 shaders. My computer stalled out for an hour. Wish you would have mentioned that before I selected that option. My “quick test” of your suggestion has put ridiculous stress on my computer, and I still have to change it back because this project is for the PC as well.

I have shadows turned off on everything but the spotlight that’s attached to the front of my tank and the “Light Source”. Light Source gets me shadows and functional lighting. Point Lights don’t show up unless they are set to Movable. The Shadow setting does nothing to change this, Point Lights just don’t work in Static or Stationary. The Spotlight doesn’t work at all.

Of course, this is only true on the Galaxy S4. On the nVidia Shield Portable, there is no lighting of any kind. Only glowing objects are visible. The Widget based HUD is unaffected, of course.

My older projects didn’t have this lighting issue, using 4.7, 4.8, or 4.9. This is just a recent development. I believe it’s a bug that needs to be addressed.