Hey hello,
I am hoping somebody can point me to the right documentation or tutorials for the following problem:
I am trying to light the inside of a boat - many small rooms with lots of stuff inside, so that about 5 lights per room are needed to get everything illuminated the way it is supposed to be.
I have to use UE 5.1.1, RectLightComponent and “movable”
It seems, that I can´t use too many of those types of lights before the UE starts to flicker.
My solution was, to create a sublevel for the lighting of every room and with it a streaming volume to trigger it, as soon as you step into it.
Seems to work, but the problem is the overlapping of the streaming volumes. They have to overlap quite a great deal, so that the lighting is already activated as you come nearer, so it doesn´t look as if somebody just turned a switch.
But with all the rooms cramped together a lot of lighting sublevels are activated at the same time, thus too many lights, thus flickering.
Any idea how to solve this more elegant?
Thanks in advance for any help!
Cheers!!