Hi everyone
I have this very strange problem where UE keeps telling me my map needs lighting rebuilt whenever I re-open my map, even afer I save my project after lighting finishes rebuilding. I’m not sure what exactly is causing this, all lights in my scene are set to static. I tried deleting Saved/Config inside my project folder, tried unchecking “read-only” from my project folder and all files in it, tried restarting UE but It just keeps happening no matter what. my map is clean and uses only static meshes so far so no Blueprints or anything making changes to it during gameplay
EDIT: Solved by using Grouped Static Meshes instead of BP prefabs