How to delete that from earth ? :eek:
well, rebuild the lights :rolleyes:
or are you wanting to use purely dynamic lights?
I can’t, I cannot even build lighting for some reason, any idea?
Try to render one more time and than go to@
UDKGame> logs
What does the last log say? It should point to a error or something.
I will do from serveral computers give me some time : P
[0125.52] Log: LandscapeComponent_5281 needs 0 weightmap channels
[0125.53] Log: LandscapeComponent_5282 needs 0 weightmap channels
[0125.53] Log: LandscapeComponent_5283 needs 0 weightmap channels
[0125.53] Log: LandscapeComponent_5284 needs 0 weightmap channels
[0125.54] Log: LandscapeComponent_5285 needs 0 weightmap channels
[0125.54] Log: LandscapeComponent_5286 needs 0 weightmap channels
[0125.54] Log: LandscapeComponent_5287 needs 0 weightmap channels
[0125.55] Log: LandscapeComponent_5288 needs 0 weightmap channels
[0125.55] Log: LandscapeComponent_5289 needs 0 weightmap channels
[0125.55] Log: LandscapeComponent_5290 needs 0 weightmap channels
[0125.56] Log: LandscapeComponent_5291 needs 0 weightmap channels
[0125.56] Log: LandscapeComponent_5292 needs 0 weightmap channels
[0125.56] Log: LandscapeComponent_5293 needs 0 weightmap channels
[0125.57] Log: LandscapeComponent_5294 needs 0 weightmap channels
[0125.57] Log: LandscapeComponent_5295 needs 0 weightmap channels
[0125.57] Log: LandscapeComponent_5296 needs 0 weightmap channels
[0125.58] Log: LandscapeComponent_5297 needs 0 weightmap channels
[0125.58] Log: LandscapeComponent_5298 needs 0 weightmap channels
[0125.58] Log: LandscapeComponent_5299 needs 0 weightmap channels
[0125.59] Log: LandscapeComponent_5300 needs 0 weightmap channels
[0125.59] Log: LandscapeComponent_5301 needs 0 weightmap channels
[0125.59] Log: LandscapeComponent_5302 needs 0 weightmap channels
[0125.60] Log: LandscapeComponent_5303 needs 0 weightmap channels
[0125.60] Log: LandscapeComponent_5304 needs 0 weightmap channels
[0125.60] Log: LandscapeComponent_5305 needs 0 weightmap channels
[0125.61] Log: LandscapeComponent_5306 needs 0 weightmap channels
[0125.61] Log: LandscapeComponent_5307 needs 0 weightmap channels
[0125.61] Log: LandscapeComponent_5308 needs 0 weightmap channels
[0125.61] Log: LandscapeComponent_5309 needs 0 weightmap channels
[0125.62] Log: LandscapeComponent_5310 needs 0 weightmap channels
[0125.62] Log: LandscapeComponent_5311 needs 0 weightmap channels
[0125.62] Log: LandscapeComponent_5312 needs 0 weightmap channels
[0125.63] Log: LandscapeComponent_5313 needs 0 weightmap channels
[0125.63] Log: LandscapeComponent_5314 needs 0 weightmap channels
[0125.63] Log: LandscapeComponent_5315 needs 0 weightmap channels
[0125.64] Log: LandscapeComponent_5316 needs 0 weightmap channels
[0125.64] Log: LandscapeComponent_5317 needs 0 weightmap channels
[0125.64] Log: LandscapeComponent_5318 needs 0 weightmap channels
[0125.65] Log: LandscapeComponent_5319 needs 0 weightmap channels
[0125.65] Log: LandscapeComponent_5320 needs 0 weightmap channels
[0125.65] Log: LandscapeComponent_5321 needs 0 weightmap channels
[0125.66] Log: LandscapeComponent_5322 needs 0 weightmap channels
[0125.66] Log: LandscapeComponent_5323 needs 0 weightmap channels
[0125.66] Log: LandscapeComponent_5324 needs 0 weightmap channels
[0125.67] Log: LandscapeComponent_5325 needs 0 weightmap channels
[0125.67] Log: LandscapeComponent_5326 needs 0 weightmap channels
[0125.67] Log: LandscapeComponent_5327 needs 0 weightmap channels
[0125.68] Log: LandscapeComponent_5328 needs 0 weightmap channels
[0129.32] Cmd: MODE GEOMETRY
[0132.59] Cmd: DELETE
[0132.60] Cmd: ACTOR DELETE
[0132.69] Log: Deleted 1 Actors (0.077 secs)
[0142.32] Log: LIGHTMASS: Quality level is 0
[0142.35] Log: Deterministic lighting is ENABLED
[0142.36] Log: Lighting will be slower to complete…
[0142.41] Log: HeightmapTexture X:512, Y:512
[0142.41] Log: HeightmapTexture X:512, Y:512
[0142.41] Log: HeightmapTexture X:512, Y:512
[0142.42] Log: HeightmapTexture X:512, Y:512
[0142.42] Log: HeightmapTexture X:512, Y:512
[0142.42] Log: HeightmapTexture X:512, Y:512
[0142.43] Log: HeightmapTexture X:512, Y:512
[0142.43] Log: HeightmapTexture X:512, Y:512
[0142.43] Log: HeightmapTexture X:512, Y:512
[0142.44] Log: HeightmapTexture X:512, Y:512
[0142.44] Log: HeightmapTexture X:512, Y:512
[0142.44] Log: HeightmapTexture X:512, Y:512
[0142.45] Log: HeightmapTexture X:512, Y:512
[0142.45] Log: HeightmapTexture X:512, Y:512
[0142.45] Log: HeightmapTexture X:512, Y:512
[0142.46] Log: HeightmapTexture X:512, Y:512
[0142.46] Log: HeightmapTexture X:512, Y:512
[0142.46] Log: HeightmapTexture X:512, Y:512
[0142.47] Log: HeightmapTexture X:512, Y:512
[0142.47] Log: HeightmapTexture X:512, Y:512
[0142.47] Log: HeightmapTexture X:512, Y:512
[0142.48] Log: HeightmapTexture X:512, Y:512
[0142.48] Log: HeightmapTexture X:512, Y:512
[0142.48] Log: HeightmapTexture X:512, Y:512
[0142.49] Log: HeightmapTexture X:512, Y:512
[0142.49] Log: HeightmapTexture X:512, Y:512
[0142.49] Log: HeightmapTexture X:512, Y:512
[0142.49] Log: HeightmapTexture X:512, Y:512
[0142.50] Log: HeightmapTexture X:512, Y:512
[0142.50] Log: HeightmapTexture X:512, Y:512
[0142.50] Log: HeightmapTexture X:512, Y:512
[0142.51] Log: HeightmapTexture X:512, Y:512
[0142.51] Log: HeightmapTexture X:512, Y:512
[0142.51] Log: HeightmapTexture X:512, Y:512
[0142.52] Log: HeightmapTexture X:512, Y:512
[0142.52] Log: HeightmapTexture X:512, Y:512
[0142.52] Log: HeightmapTexture X:512, Y:512
[0142.53] Log: HeightmapTexture X:512, Y:512
[0142.53] Log: HeightmapTexture X:512, Y:512
[0142.53] Log: HeightmapTexture X:512, Y:512
[0142.54] Log: HeightmapTexture X:512, Y:512
[0142.54] Log: HeightmapTexture X:512, Y:512
[0142.54] Log: HeightmapTexture X:512, Y:512
[0142.55] Log: HeightmapTexture X:512, Y:512
[0142.55] Log: HeightmapTexture X:512, Y:512
[0142.55] Log: HeightmapTexture X:512, Y:512
[0142.56] Log: HeightmapTexture X:512, Y:512
[0142.56] Log: HeightmapTexture X:512, Y:512
[0142.56] Log: HeightmapTexture X:512, Y:512
[0142.57] Log: HeightmapTexture X:512, Y:512
[0142.57] Log: HeightmapTexture X:512, Y:512
[0142.57] Log: HeightmapTexture X:512, Y:512
[0142.58] Log: HeightmapTexture X:512, Y:512
[0142.58] Log: HeightmapTexture X:512, Y:512
[0142.58] Log: HeightmapTexture X:512, Y:512
[0142.59] Log: HeightmapTexture X:512, Y:512
[0142.59] Log: HeightmapTexture X:512, Y:512
[0142.59] Log: HeightmapTexture X:512, Y:512
[0142.60] Log: HeightmapTexture X:512, Y:512
[0142.60] Log: HeightmapTexture X:512, Y:512
[0142.60] Log: HeightmapTexture X:512, Y:512
[0142.60] Log: HeightmapTexture X:512, Y:512
[0142.61] Log: HeightmapTexture X:512, Y:512
[0142.61] Log: HeightmapTexture X:512, Y:512
[0142.61] Log: HeightmapTexture X:512, Y:512
[0142.62] Log: HeightmapTexture X:512, Y:512
[0142.62] Log: HeightmapTexture X:512, Y:512
[0142.62] Log: HeightmapTexture X:512, Y:512
[0142.63] Log: HeightmapTexture X:512, Y:512
[0142.63] Log: HeightmapTexture X:512, Y:512
[0142.63] Log: HeightmapTexture X:512, Y:512
[0142.64] Log: HeightmapTexture X:512, Y:512
[0142.64] Log: HeightmapTexture X:512, Y:512
[0142.64] Log: HeightmapTexture X:512, Y:512
[0142.65] Log: HeightmapTexture X:512, Y:512
[0142.65] Log: HeightmapTexture X:512, Y:512
[0142.65] Log: HeightmapTexture X:512, Y:512
[0142.66] Log: HeightmapTexture X:512, Y:512
[0142.66] Log: HeightmapTexture X:512, Y:512
[0142.66] Log: HeightmapTexture X:512, Y:512
[0142.67] Log: HeightmapTexture X:512, Y:512
[0142.67] Log: HeightmapTexture X:512, Y:512
[0142.67] Log: HeightmapTexture X:512, Y:512
[0142.68] Log: HeightmapTexture X:512, Y:512
[0142.68] Log: HeightmapTexture X:512, Y:512
[0142.68] Log: HeightmapTexture X:512, Y:512
[0142.69] Log: HeightmapTexture X:512, Y:512
[0142.69] Log: HeightmapTexture X:512, Y:512
[0142.69] Log: HeightmapTexture X:512, Y:512
[0142.70] Log: HeightmapTexture X:512, Y:512
[0142.70] Log: HeightmapTexture X:512, Y:512
[0142.70] Log: HeightmapTexture X:512, Y:512
[0142.70] Log: HeightmapTexture X:512, Y:512
[0142.71] Log: HeightmapTexture X:512, Y:512
[0142.71] Log: HeightmapTexture X:512, Y:512
[0142.71] Log: HeightmapTexture X:512, Y:512
[0142.72] Log: HeightmapTexture X:512, Y:512
[0142.72] Log: HeightmapTexture X:512, Y:512
[0142.72] Log: HeightmapTexture X:512, Y:512
[0142.73] Log: HeightmapTexture X:512, Y:512
[0142.73] Log: HeightmapTexture X:512, Y:512
[0142.74] Log: HeightmapTexture X:512, Y:512
[0142.74] Log: HeightmapTexture X:512, Y:512
[0142.74] Log: HeightmapTexture X:512, Y:512
[0142.75] Log: HeightmapTexture X:512, Y:512
[0142.75] Log: HeightmapTexture X:512, Y:512
[0142.75] Log: HeightmapTexture X:512, Y:512
[0142.76] Log: HeightmapTexture X:512, Y:512
[0142.76] Log: HeightmapTexture X:512, Y:512
[0142.77] Log: HeightmapTexture X:512, Y:512
I get this :o I get this.
I was looking at this
How much ram do you have and are you using linked computers for light mass build?
8 gb I think
Hey I could fix the Lightmass stuff, it was all about the size of the landscape, 127X127 is the one I have not tried other sizes…