I’m facing an issue that i can’t fix myself and i didn’t find any post relative to this.
I have a animated door in a blueprint but when i build the lighting, the whole scene is lighted except this door which remains unlit.
I have to mention the door is in “movable” mode in the BP and my lights are set in Static and then Stationary.
None of them has an effect…
Somebody else talked about “light as if static” to be checked…but unfortunately this function is missing in 4.25.1
I’ve been looking for a solution for few days if somebody can help me i would be very grateful.
Under lightmass settings if you go lower with Volumetric Lightmap Detail Cell Size (+ raise memory if needed) your dynamic objects get a pretty good, almost static lighting!! /your dynamic meshes can be effected by the Volumetric lightmap samples!
This is an absolute falsehood. You can force a moveable object to have static lighting by changing the lightmass type. Additionally, you can use a volumetric lightmap to light up a dynamic object with static lighting.