I’m working my way through a archviz scene I converted for UE4. So far, so good, but I’m having trouble with some of the final lighting bits.
The scene is lit with a basic direct lightsource emitting as a sunlight, and “Koola style” area light setups for the windows.
Most of the scene looks pretty nice, but I have some artifact as shown below. I already split up the ceiling geo into mutliple parts for smaller lightmaps, and added ‘lightspill’ blockers outside on the wall/floor/ceiling parets of the scene.
Strange thing is that in the lower quality build this isn’t showing up for some reason. Ands I don’t really inderstand the more or less radial spread of the artifacts. Material is a very simple off-white with a basic normal map.
Settings are pretty much as most of the people here use (as far as I can find) , and the lightmap resolution should be enough? I didn’t tweak any .ini files or alike btw.
So if anyone can help me into the right direction to get rid of this last bit, that would be great!