Hi guys, I made a house in 3ds max, imported it as a static mesh. So I changed the Light Map Resolution to 2048 and generated an unique UV with the limit spacing = 5 and Max. Stretch to 0.1. Then I generated the UV. So then I changed the Light Map Coord to 1. But this is my result:
Whats wrong with my Lighting? I just don’t want those ugly bugs in on the wall.
Thanks for your help