Hi, I have this issue where depending on where I hit play from the viewport, the lighting of the scene changes, espicially on the ceiling, wondering if anyone is famililar with this issue and can help me out!
So essentially, once I hit play from the viewport, the area I spawn at is illuminated well but not other areas where I walk to, which is a problem since I need the lighting to be consistent throuhout the level.
The first image is when I spawn in this location and the second one is when I spawn elsewhere and walk over to this spot.
Another thing that I discovered is when I select one of the static meshes close to the ceiling and go to the static mesh setting “Volumetric Translucent Shadow” which is disabled, when I enable and dissable it again, the lighting problem get resolved in the viewport, but not when I hit play.
If anyone knows a solution to this it would be amazing, and if you know the underlying issue I would love to know what is going on!
Also some FYI, the camera is using the same settings between the viewport and play-mode, the exposure it set manually so its not an autoexposure issue either.