Lighting glitch on landscape components (tile effect)

I can clearly see squares (components?) on my landscape in some places, but not everywhere. I think it has something to do with lighting, maybe an average amount of light is calculated per square and applied to the whole thing? I got the texture from free asset pack Stylized Eastern Village in Environments - UE Marketplace




OK, I think I figured it out. I had two lights in my level: main DirectionalLight and ambient SkyLight. Skylight was casting those “shadows”, so all I needed to do was to disable “Cast Shadows” on the SkyLight and rebuild lighting.

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