The problem I’m having is with lighting up physics based drawers/doors and such.
As you can see in the pictures.
I’ve read that using a LightMass…box?..don’t remember what it’s called right now and don’t have UE4 here. But anyway, decreasing the sample distance for LightMassVolume.
but if anything, it makes it even worse.
Been playing around with the lightning settings for the objects in the BP, but only way to get it to look god is to Light as Static, but then ofcourse it doesn’t work when opening drawers as theyre pitch black inside.
Many places in my projects the player have the option to turn on/off the lights in the room, so it’s quite necessary to have the physics based object follow the light scheme of the rest of the room.
Any ideas or suggestions are very welcome!