After a recent power outage and resultant forced Windows Update I am unable to build lighting on any of my maps. I’ve tried deleting my cache and rebooting, no luck. Seems something is up with the Coordinator maybe?
1:41:32 PM: Starting up SwarmAgent …
1:41:32 PM: … registering SwarmAgent with remoting service
1:41:32 PM: … registering SwarmAgent network channels
1:41:32 PM: … initializing SwarmAgent
1:41:32 PM: … certificate check has failed
1:41:32 PM: … initializing cache
1:41:32 PM: … using cache folder ‘C:/Users/lordm/AppData/Local/UnrealEngine/4.24/Saved/Swarm\SwarmCache’
1:41:32 PM: … recreating SwarmAgent cache staging area
1:41:32 PM: … initializing connection to SwarmCoordinator
1:41:32 PM: … using SwarmCoordinator on RENDER-01
1:41:35 PM: … SwarmCoordinator failed to be initialized
1:41:35 PM: … initializing local performance monitoring subsystem
1:41:39 PM: … initialization successful, SwarmAgent now running
1:41:39 PM: [Interface:TryOpenConnection] Local connection established
1:41:39 PM: [Interface:OpenJob] Error: Not found
Attempting to Ping the Coordinator results in:
1:44:00 PM: [Network] Pinging Coordinator…
1:44:00 PM: [Network] Coordinator has failed to respond
1:44:00 PM: [Network] Coordinator ping complete
Attempting to Clear or Validate the cache results in:
1:57:42 PM: [RequestCacheValidate] Request ignored because of active, open connections
I have tried restarting, manually deleting the cache, baking on different maps, baking in different projects, and just now completely uninstalling UE along with visual studio and the like and reinstalling, no dice