So i’ve been trying to import some models for a while now, progressively getting through until i reach another error. The one i can’t seem to find a solution for though is this: My models look fine when the level hasn’t been built yet, however once i build it they come up with very jagged/unusual looking shadows which for the life of me i cannot seem to fix.
I originally was unwrapping both UV channels in 3dsmax, however when i unwrapped the first channel it would mess up all the textures. After reading up a bit about it i figured if i just unwrap the 2nd channel and leave the first one as-is, there wouldn’t be a texture issue and i can use the 2nd channel for lightmapping (not sure if im correct on this).
However when i try import with any combination of settings really, i get this same issue over and over. I would post my import settings but to be honest i’ve tried so many combinations i’m not even sure which one would work. Generate UV’s/Import LOD’s dont change anything at all, changing the lightmap resolution inside the static mesh editor doesn’t help, and disabling texture streaming in the Render settings didn’t help either, so to be honest i’m totally stuck.
Any help would be greatly appreciated.