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lighting choice for boat cabin
Development
Rendering
unreal-engine
anonymous_user_50a0b22d
(anonymous_user_50a0b22d)
December 11, 2014, 9:17pm
26
Use this setup if you want to select the MIP level based on roughness using the same math as Epic:
341989cbc7f7aceeae43ba04d1ea2081e49b1dac.jpeg
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