There is something i don’t understand
I baked the static lights, when i hit play and my boat starts moving the reflections stays where the reflection capture actor is and slowly disappear from my mesh as i move away outside the capture zone, but somehow my windows are still reflecting properly like the reflection from the static lights were baked?
Here is an example, you will see the white reflections from the emissive light pannels on the walls disappear as my boat moves up in the waves but the windows are still reflecting them properly