SkyLights don’t have a Lighting Channel like the other types of light.
This is a hindrance because My game makes use of a 3D Inventory. It looks weird that the Objects in the inventory are affected by the SkyLight, even though they should be lit separately.
+1 That would be useful. I had only played with lighting channels for a brief moment, but didn’t know it wasn’t applied to Sky Lights. That functionality would be appreciated.
Thanks will be extremely useful for tweaking lighting for characters.
+1 its really important feature , hope to see this soon
This is a great idea. +1 to this
Different Skylights would also help with Interiors. I’m thinking about caves which should be dark instead of illuminated by the SkyLight. There’s a workaround that involves turning of the SkyLight, but this doesn’t work with baked SkyLights.
Streaming a different Level for the cave doesn’t seem to be a good solution, either.
+1 I need this for hacks YOLO