I had set up lights in my scene using ultra-dynamic sky, so static and moveable light, and reflection prbbes.
I build the lighting with no errors, but when I play in editor the lighting changes, each time to something else.
sometimes its too bright, sometimes too dark.
I looked online for similar problems and didn’t find any.
here are some examples:
this is in edit mode
this is play mode:
this is a different instance of play mode:
have anyone seen this before? any ideas on why it happens?