Lighting building error

Hello! 4-26

I am currently working on a scene with quixel assets but I cant seem to get my lighting right - I now get the error on the left side of my viewport since today saying that my lighting needs rebuild .


I do that and once its done, it ends with error massages and that i still need to rebuild my lighting.
I already tried dumpUnused…, clearing the Sawm cache but I noticed these errors in the SWARM log –

I am not sure if I can continue with building the scene if the error persists. Someone knows how to fix this?

On the top right of the window, you should see some details about FPS, Mem, and Objs. What do those number say for you?

But if you press ` or go to Output log, in the CMD line you can type r.Streaming.Poolsize and press enter. That will be what your current pool size is. Then you can make bigger and allocate more memory to texture streaming pool by typing r.Streaming.Poolsize 200000. You may need to restart your editor after that… i don’t recall.
But that is a lot of memory. You need to look at making your level far more performant. There is a ton of detail in those quixel assets with a lot being loaded at once. You can even adjust the maximum texture size for each object by going into each texture file.

Thanks I did that - I forgot that I exported everything in 4k… changed a lot of the foliage to 512 and the normal assets to 2k and I getting constant 20fps now. Thanks for the tips!