lighting build failed POURQUOI ?
19:14:50: [Connection] Detected new local connection from same process ID as an existing one, closing the old one
19:14:50: [CloseConnection] Closing connection 50A0A622 using handle 50A0A622
19:14:50: [CloseConnection] Connection confirmed for disconnection 50A0A622
19:14:50: [CloseConnection] Connection disconnected 50A0A622
19:14:50: [Interface:TryOpenConnection] Local connection established
19:14:50: [Job] Accepted Job 71EDC859-40C52E20-C1C8928D-2727DE7E
19:14:50: [Interface:OpenChannel] Error: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\SwarmCache\AgentStagingArea\AADC866E76FE4898805C2EE17772C583.B630E2A942176590CB2120917D772A25.meshgz’.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
at NSwarm.FSwarmInterface.OpenChannel(String ChannelName, EChannelFlags ChannelFlags)
19:14:50: [MaintainConnections] Local connection has closed (50A0A622)
19:14:50: [MaintainConnections] Removed connection 50A0A622
19:16:57: [Connection] Detected new local connection from same process ID as an existing one, closing the old one
19:16:57: [CloseConnection] Closing connection 0D08D895 using handle 0D08D895
19:16:57: [CloseConnection] Connection confirmed for disconnection 0D08D895
19:16:57: [CloseConnection] Closing orphaned Job (71EDC859-40C52E20-C1C8928D-2727DE7E)
19:16:57: [CloseConnection] Connection disconnected 0D08D895
19:16:57: [GetMessage] Safely returning to 0D08D895 with no message
19:16:57: [Interface:TryOpenConnection] Local connection established
19:16:57: [Job] Accepted Job 18D6507A-484EE4A5-BC31C390-7B70B07A
19:16:57: [MaintainConnections] Local connection has closed (0D08D895)
19:16:57: [MaintainConnections] Removed connection 0D08D895
19:16:58: [Job] Launched Job UnrealLightmass_2014-07-16_18-06-22_1109288-64bit.exe
19:16:58: [Job] PID is 7128
19:16:58: [Job] GUID is “18D6507A-484EE4A5-BC31C390-7B70B07A”
19:16:58: Lightmass Win64 started on: ARTHUR-PC. Command-line: 18D6507A484EE4A5BC31C3907B70B07A -numthreads 5 -trisperleaf 4
19:16:58: Processing scene GUID: 18D6507A484EE4A5BC31C3907B70B07A with 8 threads
19:16:58: Building static lighting…
19:16:58: [Job] Found a parent connection for PID 7128
19:16:58: [Job] 53BE4706 → 64937823
19:16:58: [Interface:TryOpenConnection] Local connection established
19:16:58: Measured CPU frequency: 3.57 GHz
19:16:58: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
19:16:58: Number of texture mappings: 15
19:16:58: Number of fluid mappings: 0
19:16:58: Number of landscape mappings: 0
19:16:58: Number of BSP mappings: 6
19:16:58: Number of static mesh instance mappings: 15
19:16:58: Reserving memory for 21 meshes, 7466 vertices, 8332 triangles
19:16:58: Scene surface area calculated at 13.215 million units (50.309% of the estimated 26.267 million units)
19:16:58: Importance volume surface area calculated at 3.615 million units (0.000% of the estimated 0.000 million units)
19:16:58: Building kDOP took 0.00 seconds.
19:16:58: Static lighting kDOP: 5500 nodes, 2751 leaves, 11004 triangles, 7466 vertices
19:16:58: Static lighting kDOP: 24.282% wasted space in leaves
19:16:58: kDopTree.Nodes : 0.6Mb
19:16:58: kDopTree.SOATriangles : 0.8Mb
19:16:58: kDOPTriangles : 0.0Mb
19:16:58: TrianglePayloads : 0.3Mb
19:16:58: MeshInfos : 0.0Mb
19:16:58: Vertices : 0.1Mb
19:16:58: UVs : 0.1Mb
19:16:58: LightmapUVs : 0.1Mb
19:16:58: Static lighting kDOP: 5500 nodes, 2751 leaves, 11004 triangles, 7466 vertices, 1.8 Mb
19:16:58: Processing…
19:16:58: EmitDirectPhotons complete, 0.012 million photons emitted in 0.1 seconds
19:16:58: EmitIndirectPhotons complete, 0.063 million photons emitted in 0.1 seconds
19:16:58: Marking Irradiance Photons complete, 0.002 million photons marked in 0.1 seconds
19:16:59: Caching Irradiance Photons complete, 0.053 million cache samples in 0.2 seconds
19:16:59: Calculate Irradiance Photons complete, 0.001 million irradiance calculations in 0.2 seconds
19:17:06: Lighting 19.6%
19:17:07: Lighting 32.8%
19:17:08: Lighting 45.9%
19:17:09: Lighting 59.1%
19:17:09: Lighting 62.3%
19:17:10: Lighting 81.3%
19:17:10: Lighting 94.4%
19:17:11: [Job] Job is a success!
19:17:11: Lighting 100.0%